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Catoptric Surface Project

Undergraduate Researcher

The Catoptric Surface project is a collaborative research initiative between WashU's CSE department and the Sam Fox architecture school. The project explores methods of reflecting daylight through a building envelope to form an image-based pattern of light on the interior environment. The 650 mirror installation is controlled by several Raspberry Pis as well as individual Servos for each mirror.

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During my research, I worked with a simulation of the installation utilizing the UE5 game engine, focusing on elevating user interface design within the context of a catoptric system. I took a hands-on approach in refining the game engine simulation, addressing issues such as correcting the axis of rotation for simulated mirrors within the catoptric system. My largest role in the project was the conception and implementation of an artist-centric UI, enabling the translation of a digital drawing into a sophisticated lighting design within a physical space. My contributions extended beyond the digital realm as I played a key role in refining the mirror and motor implementation to ensure optimal performance and precision. These experiences not only sharpened my technical skills but also fueled my passion for merging technology and creativity in innovative ways.

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